What I'm building at TechnicallyArtist

A short intro to the plugins and tutorials I make for Unreal Engine, and what to expect from this blog.

I’m a software engineer with a huge passion for gamedev, and TechnicallyArtist is where I publish the Unreal Engine plugins and tutorials I make. The plugins are the kind of drop-in systems I kept rebuilding from project to project: timing mechanics, fog of war, resource-gathering AI, spline deformation, and a few AI-assisted editor tools. Rather than rebuild them each time, I cleaned them up and put them on FAB so you can spend your time on the fun parts and actually finish your passion project.

This blog is the other half of that. For every plugin there’s a real problem behind it (“how do I do top-down fog of war that works in multiplayer?”), and the posts here are the honest, useful version of how I solved it. Some will be straight tutorials you can follow with or without the plugin; others are notes on how a system is built and why.

If you want the short version, the plugins page lists everything that’s shipping today, and the videos live on YouTube. More posts coming soon.